LibraryHere are some hacking FAQs, as well as tutorials, guides, charts, translations, and a few other random things, either to help you get started or just to improve your already great hacking skills (or, in the case of some of the other things, simply to entertain you). If you have created an FAQ on hacking, or a guide related to hacking or gaming, feel free to send it in. In fact, if you have anything you feel is worthy to be here, send it in. Any FAQs you send us (that you wrote) will be put up here and your name will be in the description. With that said, enjoy our collection.
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| An Assembly Language Primer by
David Whitman |
| As the title implies, this is a primer on ASM. The content is a little old, but still applicable, and a good place to start. |
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| Conversion by
Lazy Bastard |
| An FAQ on finding conversion formulas between different versions of the same game, therefore allowing you to use a code no matter which version it was made for. Also contains some useful information on hexadecimal. |
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| Detailed Basics by
Lazy Bastard |
| An FAQ going into a bit of detail about things which don't have much detail...heheh, just read it. |
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| Hexadecimal by
Lazy Bastard |
| An FAQ explaining the basics of hexadecimal, otherwise known as hex, with explanations for some things that even many hackers don't understand. Contains pretty useful info for anyone who wants to be a VG hacker. |
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| IDT MIPS Guide by
Integrated Device Technology, Inc. |
| This software developer's guide provides an introduction and design overview as well as more detailed
descriptions for the IDT product families R3000-R5000. As these include R3000 (PSX) and R5900L (PS2), this may prove a useful reference for those interested in the CPU architecture of these two Sony systems. |
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| Simple Mathematics by
Lazy Bastard |
| An FAQ detailing the importance of mathematics in VG hacking, with examples. |
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| Sprite Control by
Lazy Bastard |
| An FAQ on hacking for a sprite control mod. |
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GBA Hacking
Texts that contain hacking information relevant to GBA only.
| Creating your own unencrypted Codebreaker codes by
Sapharrad |
| A great reference for beginning GBA hackers. Keep in mind that CBA codes can generally be converted to the other formats, so don't despair if you have a GS or an AR. Check it out. |
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Wii Hacking
Texts that contain hacking information relevant to Wii only.
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| Enter Wii Hacking by
masterwriter42 |
| A guide to get you started in Wii hacking, detailing what you'll need to begin delving into that world. This text doesn't describe how to hack, but how to get set up, where to go to find applications and further information, and the idea behind methods of booting homebrew, etc. |
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| Simple ASM Codes by
Romaap |
| A guide (with images) to hacking simple ASM codes with WiiRD. Quite nice. |
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| Technical Cheat Code Type Document by
kenobi, Nuke, Link, brkirch! |
| A list and description of WiiRD code types; an essential document for Wii hackers and code users alike. |
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| Wii Hacking 101 by
dexter0 |
| An intro to Wii hacking with WiiRD and the USB Gecko. |
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| Wii Hacking Example 1 by
dexter0 |
| The first of two Wii hacking examples. These are fairly in-depth, and should prove a good reference for beginners. |
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| Wii Hacking Example 2 by
dexter0 |
| The second of two Wii hacking examples. These are fairly in-depth, and should prove a good reference for beginners. |
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| Wii Joker Value Generator by
GMO (based on kpdavatar's Joker Generator) |
| A value generator for Wii joker (button activator) codes. |
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| WiiRD Code Types by
onitsuka chihiro |
| A list of WiiRD code types, specifically in comparison to those of the old Gecko OS code types. |
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PS2 Hacking
Texts that contain hacking information relevant to PS2 only.
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| Basic Code Hacking by
Team CMP |
| An FAQ concerning the basics of PS2 hacking, utilizing PS2Dis. |
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| Enable Codes by
Team CMP |
| A guide to enable codes for the PS2. |
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| Gamasutra's Benefits of A Micro-programmable Graphics Architecture by
Dominic Mallinson |
| Straight from the horse's mouth: "During this session, I want to examine the benefits of a micro-programmable graphics architecture. I will consider the graphics pipeline and where hardware and software techniques can be applied. After looking at the pros and cons of hardwired hardware vs. CPU vs. micro-coded coprocessors, I will discuss procedural vs. explicit descriptions. Finally, I hope to demonstrate some of the principles by showing examples on a specific micro-programmable graphics system; Playstation 2." |
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| Hacking Values by
Team CMP |
| A guide to finding good values to use with codes. |
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| Hypermode by
Nach Brenner, iN tHE mIND..., Codemaster-Project, CMX, Crash Test Dummies (CTD) |
| A guide to hacking speed mods. |
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| MIPS IV Instruction Set by
Charles Price |
| An instruction set for MIPS IV, the ISA used in, among other processors, the PS2 CPU (Emotion Engine). |
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| PS2 SysCalls by
kvaks.com, Florin Sasu |
| A list of system calls for the EE (Emotion Engine; the primary processor on the PS2). |
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| Slow Motion by
misfire |
| A brief description of hacking for slow motion codes. |
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PSX Hacking
Texts that contain hacking information relevant to PSX only.
| Advanced Explorer Codes by
Nachbrenner(?) |
| An FAQ I recently came across that deals with Xplorer/Xploder code types. Its relevance to someone with a GS is that it includes a basic explanation of what you can use between a GS and an Xplorer, and Visa Versa. This is also valid for the Code Breaker psx. The conversion to/from GS is not quite correct... |
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| Debug Rooms by
Ace |
| An FAQ on hacking for debug rooms in PSX games. |
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| DopeRPGHack by
King Edgar 0 and Heh[]heh |
| A good RPG hacking FAQ that covers everything all the way down to nachos, and they took it upon themselves to make it entertaining as well as useful. |
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| FF7 In-Town Graphic Mod Project by
Lazy Bastard, LiquidManZero |
| Another fairly in-depth project, this time on the inner workings (what other kind of workings would we be concerned with?) of the FF7 in-town graphic/sprite system. |
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| FF7 Spell Mod Stuff by
KingEdgar0 |
| Some things KE wrote briefly about Final Fantasy VII's spell system, a long time ago...more a piece of reference than an FAQ. |
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| FF7 Ultimate Weapon Project by
Lazy Bastard |
| Originally a response to a code request, this became a fairly in-depth hacking project involving world map sprites. |
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| GSCCCJokers by
Code Master |
| An FAQ on hacking for joker commands. |
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| GSCCCTypes by
Code Master |
| An FAQ on the different code types. |
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| GSCCCWTW by
Code Master |
| An FAQ on hacking for a walk-through-walls code. |
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| MemEditor by
Lazy Bastard |
| An FAQ for the GSPro's Memory Editor function. Even absolute newbies should have little trouble understanding it, assuming they've read the other GSHI hacking FAQs. |
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| ssj4Guide by
ssj4vejita |
| A good FAQ that deals with all the basics on a simple level that everyone can understand. I would recommend this one to beginners especially. |
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| Text Mods by
Denny Lubins |
| An FAQ on hacking for text mods. |
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PSX Reference
Texts that contain information relevant to PSX only.
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| PSX PIO Pinout by
bITmASTER |
| A single page pdf showing what the pins on the PSX parallel port do and go to. |
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| PSX-Register (html) by
bITmASTER |
| A file containing some info about PSX SPU registers. It's partly in German, but that shouldn't be too big of a problem. This is an html version, in case you don't want to mess with pdf files. |
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| PSX-Register (pdf) by
bITmASTER |
| A file containing some info about PSX SPU registers. It's partly in German, but that shouldn't be too big of a problem. |
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| CDXBoot by
SephiRon |
| An FAQ about using your CDX as a boot CD. A must-read for those with a CDX looking to play imports and...ahem... |
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| SH-4 CPU Core Architecture by
STMicroelectronics & Hitachi |
| A document with a large amount of information regarding most aspects of the SH-4 processor. |
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Genesis Hacking
Texts that contain hacking information relevant to the Sega Genesis only.
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| How to find ROM addresses and Game Genie codes with Gens Tracer by
Tony Hedstrom |
| From the introduction, "This guide will show you how to find useful ROM addresses and make Game Genie codes using a program called Gens Tracer. I'll explain how to make and use memory traces and assembly trace logs". This is quite informative. |
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| Langrisser Notes by
TheCount |
| This wasn't intended to be used as a guide, but TheCount's notes during his hacking of Langrisser 2 seemed worthy of an add to the Library. May you find them useful, or at least interesting. |
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SNES Hacking
Texts that contain hacking information relevant to SNES only.
| ASM VG Hacking by
SysTEm[id] |
| An introduction to assembly hacking for the SNES. |
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| SNESGG by
Game Genie Code Creators Club |
| A giant FAQ on SNES GameGenie hacking, written by the GGCCC of old. Definitely read this if you're into SNES hacking of any kind. |
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NES Hacking
Texts that contain hacking information relevant to NES only.
| 6502 Instruction Set by
VisitntX |
| A doc entailing the 6502 (NES CPU) instruction set, written by VisitntX, based on an earlier text on C64 instructions. |
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| FCEUd, Tutorial #2 (Password Generators) by
Parasyte |
| A document on how to use FCE Ultra Debug to crack password formats in various NES games, using The Addams Family: Pugsley's Scavenger Hunt as an example. |
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Guides to using/converting codes
Texts that contain information regarding what codes do, how to use codes, how to use the effects of codes, and how to convert codes from one format to another.
| (PS2) Code Converting by
Team CMP |
| An FAQ on converting between various PS2 code formats (GS2/AR2v1.x, GS2/AR2v2.x, CodeBreaker/Xploder, RAW Hex, Gold Finger/AR Card, Region X, Gameshark V3 [Madkatz]). |
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| CD Debug by
King Edgar 0 |
| A guide to the Chocobo Dungeon 2 debug room. |
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| FF7 Debug by
scrwdrvr |
| A great FAQ on the Final Fantasy VII debug room, and it actually gives credit to Czar and RPGod! Heh, but really, I was quite impressed with this doc; check it out. |
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| FF7Materia by
King Edgar 0 |
| A tutorial on editing materia in FF7. |
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| FF8Enemy by
King Edgar 0 |
| An FAQ on King Edgar 0's FF8 control enemies code. |
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| Game Genie Encryption Schemes by
Lazy Bastard |
| This guide explains the oft-confused encryption/decryption routines for Game Boy/Game Gear, NES, SNES, and Genesis Game Genie codes, including examples of each procedure from start to finish. |
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| HDL Compatible Code by
CrazyC, justgimme, and GameMasterZer0 |
| A guide to making PS2 HDL backups work with codes. |
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| How to use MaxConvert by
Team CMP |
| A guide to...well, using MaxConvert, heh. MaxConvert is a PS2 code converter between various encryption schemes (CB/AR/GS), and to raw hex address form. You can find MaxConvert in the GSHI Downloads section. |
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| PEDebug by
Denny Lubins |
| A guide to the Parasite Eve debug room. |
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| PSX Xploder Encryption Schemes by
Lazy Bastard (schemes cracked by misfire) |
| A guide detailing the PSX Xploder encryption schemes, as cracked by misfire (with some help from Parasyte on the 7k scheme). |
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| SODebug by
antisyst3m |
| A translation for the Star Ocean debug room. |
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| EmuFAQ by
The Scribe |
| An FAQ that describes the history and ethics of VG emulation...it's quite in-depth. |
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| FF Origins by
Mark Rosa |
| This is also not a hacking FAQ, but an FAQ on the origins of many, many FF legends and traditions. You should definitely read this; there are things in here that even I didn't know, and I pride myself in knowing a lot about the FF series. Interesting stuff. |
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| FF2MC by
Eric Cheung |
| This is the most complete chart in existence of the FF2US monster sneak/drop stats. If Edge can sneak it or the baddies can drop it, chances are it's in here. |
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| FF2Script by
Andy Church |
| This is not a hacking FAQ at all, but the entire FF2US (FF4JAP) script, with a few fixed sentences. I would say that this is for those people that would rather read something than play it, but those people baffle me, and I don't like to dedicate anything to anybody that in any way subscribes to the act of baffling, so there. I suppose that if you printed this out, you could read it on one of those long car trips or something, but otherwise, I do not condone or in any way support the viewing of this script unless you are, at the same time, playing the actual game. Heh, enjoy. |
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| FF2US/4J by
ikelley@mail.sas.upenn.edu |
| This is just a giant list of all the differences between FF2US and FF4Jap. Trust me: there are a considerable amount. If you haven't played the FF4J SNES ROM, you should. The translated version can be found through our Links section. |
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| GBProg by
Unknown |
| A small text on Game Boy programming. |
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| RPG Cliches by
Fritz Fraundorf |
| This is just a humorous list of as many stupid little things in RPGs as the writer and his help could think of. Pretty big list, too, and I can't think of anything they didn't cover. Brings back memories reading this...check it out. |
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| VGLyrics by
Sailor Bacon |
| A huge collection of videogame song lyrics. Worth the read, especially if you're an RPG fan...although most of the songs in here aren't from RPGs. In any case, check it out. |
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| Win32 PS2 Dev. Intro by
Lazy Bastard |
| A great guide for beginners, going into quite a bit of detail as to how to get started developing PS2 homebrew, including links to good MIPS ASM and C programming reference, answers to many common questions, and explanations of the different methods of executing and testing your compiled binaries on a real PS2 or emulator. Definitely take a look at this if you're justing starting out. |
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Misc. Docs
Things that don't have a place anywhere else!
| BCHDC by
Mike Maloney / MrCalculator.com |
| This isn't actually an FAQ, but a page I've added for utility. Inside's a javascript-based conversion tool, and a Hex/Dec calc. Check'em out. |
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| How To Ask Questions The Smart Way by
Eric Steven Raymond |
| A guide to...well, the title explains it...with an emphasis on the hacking/development community. This is definitely a recommended read for those new to the scene, and it wouldn't hurt for anyone else to read it, either. |
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| LZSCompress by
CzarDragon |
| An FAQ on the .lzs compression system. |
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| TFCD by
Bruce Tonkin |
| Tonkin's First Computer Dictionary, an old file I just stumbled upon. If you have any knowledge of computers at all, you should find this pretty funny. A note: please do not take any of this stuff seriously, or expect to find anything educational in here; this is just a joke. Definitely worth reading though. |
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| VPU Thesis by
Pavan Tumati |
| Heh, this guy actually wrote his final thesis on the PS2 VPU, and the "Feasibility of Utilizing Gaming Vector Hardware for Scientific Computing". Check it out. |
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